Given that several of the participants in this week’s
English Civil War campaign had been to the re-enactment at Nantwich the
previous Saturday it was apt that the battle was based around the town. It should be noted to those who may read
believing that this is a historical refight that it is not, it was based
roughly on the geography of Nantwich, and designed to fit in with the RGMB
campaign. On to a bit of scenario
background:
The Battle of
Nantwich – or – Sir Pembleton-Smyth’s Amazing Adventure
Sir Pembleton-Smyth, the golden boy of the Royalist efforts
in Cheshire, had spotted an opportunity to catch one of his arch-enemies;
Oliver Cromwell, on the hop, and bypassed Nantwich by the northern-most bridge
outside of the town with this aim.
Unfortunately it was here that his plan came unravelled. Firstly Cromwell’s larger army had turned and
were formed up prepared for a scrap rather than being caught on the march, then
Pembleton-Smyth learnt that not only had the Nantwich Trained Band declared for
Parliament, and threatened his only two routes for withdrawal across the river,
but also that the well prepared Roundheads were marching swiftly to cut him off
and end his military career permanently!
Sir Michael de Blondeville’s Swedish forces were within sight of Nantwich,
and aiming to prevent the Royalists retreat until Stapleton-Smyth (his cousin)
could also arrive and overwhelming force could be applied.
Pembleton-Smyth uttered a number of choice words, and
prepared his troops for a run to the river crossing, and a hard fight once they
got there! Two things were in his
favour; firstly that Stapleton-Smyth’s troops would not reach the battlefield
until after nightfall, and so would not take part in the battle, and secondly
his ally Lord Byron had heard of his plight and was marching with his large
force to his aid, and would take part in the battle!
Events were set in motion for a race over a river; if
Pembleton-Smyth could extract most of his men and himself back across the river
and away down the road towards Chester then the Royalist would claim a
victory. Should Sir Michael, and the
assisting Nantwich Trained Band and Cromwell (pressing Pembleton-Smyth as he
retreats) prevent this, then the Royalists would suffer a grievous defeat.
Armies, commanders and aims:
For the Roundheads: Sir Michael de Blondeville (Michael) and
his Swedes advancing onto the battlefield to the West of the river Weaver to
assist the Nantwich Trained Band (Rick – me), who begin in the town (which sits
astride the river), in blocking the Royalist escape, while Cromwell (Luke - on
the East bank of the river) presses hard upon Pembleton-Smyths retreating
Royalists, trying to crush them against the water (impassable but for two
bridges - one in the town, one outside).
For the Royalists: Pembleton-Smyth (Chris), stuck on the
East bank of the river must escape (2 or more of his units and his own personal
figure) either through the town of Nantwich or the further away crossing point,
while Lord Byron (Red) marches onto the table to assist this venture.
The Battle:
Now being the creator of the scenario I expected Chris Fazey
(aka Pembleton-Smyth) to avoid the town with its buildings filled with
musketeers, and head for open country, the other unguarded bridge and a clash
with Sir Michael, followed by Lord Byron and Cromwell arriving and it all being
quite grand open country fighting. I
hadn’t counted on Mr Fazey’s alternative view of the world, and he launched the
entire of his army across the bridge and into my musketeers in the town, which
shouldn’t have worked. But did.
While his solitary foot regiment formed hedgehog to hold up
Cromwell his horse charged headlong into a mass of musketeers, who fled – I
failed every break test in the game bar one.
Cromwell made short work of the hedgehog, but then seemed unable to
galvanize his troops into further movement and apart from the two regiments of
ironsides they stayed outside of the town.
Sir Michael, advancing onto the battlefield had a similar problem –
constantly failing his command rolls for most of the game. Lord Byron, arriving to rescue
Pembleton-Smyth, who was busy cutting his way through the pathetic newly raised
Nantwich trained band, advanced more steadily, his horse reaching the edge of
town just as the Ironsides entered the other end.
The garrison’s resistance crumbled under assault from horse
regiments on both sides, and was reduced to a couple of units hiding in
buildings while Lord Byron’s horse initially pushed the Ironsides back out of
the town. However, the garrisons last
meaningful action was to use their musketry to destroy two regiments of Byron’s
horse to open the way for the Ironsides return; and they swept in to push the
remains of Pembleton-Smyths troops back.
Pembleton-Smyth's first charge across the bridge into Nantwich. |
The Swedes arrive, and take root, refusing to move further. |
Lord Byrons men are more accommodating on the movement front. |
Pembleton-Smyths horse dismantling the Nantwich defences very swiftly! |
The end of Pembleton-Smyths regiment of foote, as well as the furthest most of Cromwells army moved! |
The Ironsides force their way into the town, causing great damage to Pembleton-Smyths troops before Lord Bryons horse arrive to force them back. |
Byron's horse enter the edge of Nantwich, while his foot follow at a more sedate pace. |
The Swedes finally put in an appearence, falling upon Byrons flank. |
The Ironsides were not to be denied their quary, although it took much luck and a 'follow me' to |
The focus shifts to the fight between Lord Byron and Sir Michael in the dying moments of the game. |
Some mug shots of most of the players, bar the one hiding behind the camera. |
The last clash of horse in the streets of Nantwich - both the Ironsides (red coats) and Lord Byrons men breaking and fleeing after the combat was drawn. |
Analysis:
I genuinely expected Chris to opt for the open bridge, and
his decision to try and smash his way through the town was as unexpected as his
success in doing so! The Nantwich
trained band was almost wiped out, along with Chris’ command, and a total of 6
horse regiments perished with them on the streets of the town in a bitter fight
that seesawed as each side gained the upper hand. Both Luke and Michael (as Cromwell and Sir
Michael) had very poor luck with their command rolls, and little of each of
their armies joined the fighting, while Red’s troops (Lord Byron) were at least
starting closer and seemed more inclined to get stuck in! The fighting in the town was very
entertaining, although it required a lot of give and take regarding rules of
movement, and victory hung in the balance right to the end where a single
command roll success would have change the result.