Played my first proper game of Warlord’s new release ‘Pike
and Shotte’, something myself and the group at the RGMB have been waiting for a
while for. My previous involvement was
restricted to two regiments on the flanks of another game, so this was the big
test. No blow by blow account here, just
a few bits and thoughts.
With Red and Aidan out of commission, and Lukes troops
confined to the loft it was left to my Royalists to face Michaels Swedes in a
straight fight across a 6ft by 5ft table.
With Sir Chris of Fazey commanding my horse Battalia (3
regiments of horse and 1 of dragoons – a temporary fix) on the right, I took
the infantry Battalia; my 4 regiments of foote (each with 1 pike block and 2
musket sleeves) down the centre deployed in the Dutch style (sleeves etc). Earl Michael de Blondeville commanded actual Swedish
troops (a mistake in hindsight) lead by Gustavus Adolphus - King Of Sweden
(another mistake by the Royalist CO). He
fielded around 5 regiments of foote, with the musket sleeves out in front to
cause the damage and pike blocks backing up behind. Two regiments of horse supported each
flank. Both sides deployed some
artillery, but after this mention they won’t appear again.
The Battle:
The Royalists infantry started the ball rolling with a slow
advance, while the Royalist horse ignored every command shouted at them for the
first 3-4 turns. The Swedes happily
ambled forwards and began an exchange of musketry. The discovery that the Swedes morale saves
are better than the Royalists cause me to throw my pike blocks in as soon as
possible to limit the damage from musketry, but to little effect. On my left Hopton’s regiment was inside the
small hamlet, and was forced into hedgehog by the Swedes horse, who were
thankfully less effective than the foot who now closed in on the hapless Hopton.
The Swedish infantry, pushed on by Gustavus Adolphus (who was
able to give orders to anyone from anywhere – what a set of lungs the man has!),
applied pressure, and the King’s Lifeguard pike cracked and fled, leaving a
covering screen of musketeers while I pushed the rest of my pike into the
fighting around the hamlet. Plenty of
push of pike was going on in that area!
Sir Fazeys horse finally decided to move, although initially
not very far, and firstly forced the Swedish infantry in the centre into
hedgehog, before clashing with the Swedes horse on the right, with mixed
results and nobody being able to claim the upper hand. With time very much upon us, and both armies
(but particularly the Royalist one) looking battered we called it a day, and a
Swedish victory.
Analysis:
In hindsight the Swedes had more troops, more guns and
better morale saves, not to mention a bloke with a command value of 10, so
perhaps a change in their status, or a more bias scenario would have evened up
the scores, but regardless it was my fault for setting the game up like it was.
On my right Chris
suffered frustration as his horse refused to move, and then fought an
inconclusive few rounds against the enemy horse. On my left the Swedish horse forced a foot
regiment into hedgehog where it was vulnerable to the infantry following up,
but were then powerless against it. The
centre saw more push of pike contests than the previous 5-6 games I think, with
plenty of contests. Even the more broken
up image of the line due to the pike and shot units being separated out due to
the new rules managed to look right. All
in all a decent first outing, needed a better scenario, bigger table and more
troops next time!
Starting positions, just after the Royalist foot have surged a mighty 6" forward. Swedes on the right. |
The Royalist pike gets stuck in, but comes off worst. |
A view from the Swedish side of the table, with the Swedes starting to put pressure on the hamlet (top) and the horse clashes happening on their left. |
Hamlet fighting, the Swedish horse being out of sight behind the buildings. Stradlings pike would attack the Swedish pike soon after this to relieve Hoptons trapped men. |
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