Another game at Staney Community Centre with Phil from
Deeside being joined by myself and John Walliss on the German side, and Red and
Luke from the RGMB taking the roles of the Russians. With a late war eastern front game the
overall aim we decided previously to go for something than just a Total War
game, and concocted a scenario based on part of Operation Bagration; the great
Russian offensive of mid-1944 which shattered the German Army Group Centre.
Firstly some background: With the Germans reeling from the
Red Armies hammer blows they fall back in dribs and drabs as best as they can,
with Russian tanks hard on their heels.
The remains of the German 4th Army, in the midst of the
storm, retreated towards the bridges over the Berezina River in Belorussia with
the Russians racing to cut them off.
Their one hope was the arrival of the 5th Panzer Division,
rushed into combat to try and re-establish the line and defend the capital
Minsk, it has disembarked from its rail head and headed straight into the front
line.
The scenario: Put simply my panzergrenadiers, starting South
of the river on the Russian side, represent the 4th Army, with
Russian troops on both sides, while Johns and Phils tanks and troops are 5th
Panzer Division arriving piecemeal in the centre of the German table edge to
try and rescue them and stave off the Russian assault on the river crossings. The 5 bridges/fords are the objectives, with
an additional one available for the Russians if they manage to destroy more
than half of the German 4th Army.
Over 11,000pts a side for this one so no room for blow by blow accounts,
just a general ebb and flow idea.
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The initially setup, Reds Russians on the bottom left, Lukes
to the top left, and the river and its all-important bridges in plain sight on
the right.
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Lukes troops closer up, and the German 4th Army
grouped around a very advanced Nuclear power generator, which made a wonderful
location for my mortar spotter.
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The 4th Army response to the Russian arrival; leg
it to the river!
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The 5th Panzer response to the Russian arrival;
counter attack over the river!
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Not that its necessarily a good idea when this many Russians
are keen to get at you.
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A large platoon of Panthers appear in the central town,
despite the large number of 4th Army halftracks going the opposite
way! Their presence at least serves to
give the rest of 4th Army hope as they head for the buildings to dig
in, although it also serves to give the Russian air force a target…..
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The Russian Gods of War – 2 massive companies and the
Katysha’s – open up, but cause little damage all game to the great frustration
of their owner.
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On the Russian left Luke has moved his infantry and special
forces into the village to dig in, and controls one of the crossings; the
ford. His T-34/85’s begin an
unproductive duel with John’s Tigers and StuG’s, with neither side causing much
damage.
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On the Russian right a similar story as Reds recon troops
take the far right bridge, but this time they have opposition in the form of a
Brumbarr platoon with more 4th Army armoured panzergrenadiers on the
way.
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A colossal battle erupts between Tigers and Reds Russians in
the open ground on the Russian right; SU-85’s, T-34/85’s and even IS-2’s
queuing up for a bash at the German monster tanks, but unable to cause much
damage.
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Lukes KV8’s enter the village and attack 4th
Army, but apart from destroying the 88’s they cause little damage, and neither
Luke nor Red seem keen on pressing home a strong attack with the task of
gaining the bridges still before them.
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The full battlefield; and of particular note is the German
reinforcements now arriving at pace.
Phils exposed Tigers in the foreground now have an additional
Konisgtiger and a platoon of Hertzers adding their fire, while John now has
five Tigers, StuG’s, PaK40’s and artillery over open sights for his support.
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And all this additional firepower came together on the right
as John devastates Lukes armour in one savage round of firing. The tanks that weren’t destroyed ran, and
those than remained ‘bought it’ in the following turn, securing the bridge
permanently for the Germans.
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Phils Tigers go nose to nose with every Russian tank on hand
on the Russian right, but still Red can’t inflict any more serious casualties
on the Germans, and with additional support at hand it’s the Russians who are
now in trouble.
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Even their initial success at the bridge is short-lived as
the Brumbarrs push them back.
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The arrival of the last of the German reinforcements is
definitely bad news, as Panzer IV’s stream across the bridges to support the
remains of 4th army in the centre, and Phils Tigers on the Russian
right.
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Russian tank losses are now at a critical level.
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However, after nearly 5 hours of gaming time was nearly upon
us, and the Russians pulled off a coup.
Firstly Lukes KV8’s, fuel all spent, sneaked in behind the advancing Panzer
IV’s to contest the central bridge.
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Then not even the Brumbarrs heavy armour and guns could stop
the advance of Reds pioneers as they pushed them from the summit of the far
right bridge to hold it. Even as this
action was going on the last of the core of the 4th Army in the
village in the centre were driven from the field yielding another Russian
objective point.
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And then it was over.
The Russians held the far end bridges on each side, and contested two of
the three central ones, and had also effectively wiped out 4th
Army. A total result of 3-1 in the
Russians favour, and a Red Army Victory.
But only just.
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Analysis:
The scenario worked well. The time limits were kept too, and everyone
seemed to enjoy themselves! Credit
particularly to Phil who aggressively advanced across the river with his Tigers
when he could have chosen a more boring option in staying put and shooting, it
was instead Red who was tearing his hair out when his hordes of 85mm guns couldn’t
damage them, even from the flanks! Johns
spectacular success on the German right decimated Lukes forces, while my 4th
Army nearly escaped destruction. In the
end the Russians had last turn and used it to good effect, snatching victory at
the very end.
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