Let it be noted that on this day; Sunday the 15th
April 2012, nine gamers did, with malice and forethought, gather at the HQ of
the Deeside Defenders and fight out a Flames of War scenario loosely based on
the Battle for Bastogne December 1944.
Here I will take up a story based mostly in fiction.
The scenario was a ‘fantasy’ version of the famous battle,
with a panzergrenadier company holed up in Bastogne, cut off by American and
British paratroopers and under siege from British and American armour. In their own turn the paras were facing the
might of the panzer armies, desperate to breakthrough and lend their weight to
the armoured fight. I’d allocated 6
turns (or 5pm, whichever came first), with 30 minute limits and 9 objectives
were placed. The side with the most objectives
under control by the end would be the winner.
Simple. Honest.
I arrived before 10am, to find an additional 2 gamers ready
and willing to join the happy band, making our numbers up to the famed 9. The initially set up of the boards and the days
defending forces (the paras and the panzergrenadiers) took just over half an
hour, then the wait for the bulk of the Panzer armies (Laurent) took more like
45 minutes. The players (a goodly mix of
RGMB and Deeside Defenders members) were as follows:
Allies:
Luke – US Paras
Alex – British Paras
Red – British Armour
James – American Armour
Rob – More British Armour
Germans:
Dave (Blue Team) – Panzergrenadier defenders of Bastogne
Laurent – Panzer Army
Phil – Panzer Army & Konigstiger CO
Rick (me, logically) – Panzer Army
The Initial Moves:
The Paras looked scared, and well they might, with an armada
of German heavy tanks steaming down towards them. And then suddenly it all became ok again as
Laurent and Phil (commanding the left pincer of the German advance – the centre
had been abandoned as not German enough, and too far to reach into) launched
the first assault in turn 1. Having
forded the river, the two lead platoons; 4 Tigers and 4 Panthers drove into the
village of Foy, and came off significantly worse against its US Para
defenders, commanded by Luke. 8 burning tanks later and the
Allied players were literally shrieking with laughter. Literally.
This was to be a reoccurring theme of the first half of the
battle, and as Phil and Laurent scrambled to bring the second wave (Panzer IV’s
and StuGs) into play, I pushed my own Panzer IV’s, Panthers and Tigers across
the river on the right flank, only to bounce off the British Para’s (Alex, aka
Colonel Frost – how I cursed his name) dug in there. I was 2 Tigers, 4 Panthers, 5 Panzer IV’s and
an armoured infantry platoon down before any form of breakthrough was made.
In Bastogne itself Dave (the panzergrenadiers) looked to
have tried something clever; coming out to meet Red’s British armour on the
edge of the town with his halftracks and Panthers. Unfortunately he may have forgotten the
Americans and further British armour (James and Rob) arriving on the other side
of the town. Carnage and severe German
depression ensued, with Dave forced to just react to the horde of vehicles
coming his way for the rest of the battle.
The Germans on the offensive; my panzers in the foreground,
while Laurent and Phil mount the ill-fated attack on Foy.
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A moment of smugness for the Allies, and the US paras in
particular.
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Dave launches his attack out of Bastogne, looking to blunt
the British armour.
|
It goes horribly wrong, and the panzergrenadiers are sent
reeling.
|
Bad to worse for Dave as Robs British Shermans (sandy
coloured) and James’ American armour (top corner) arrive, and catch the
Panthers in a crossfire.
|
As things go from bad to worse the Germans consider taking
drastic action against the allied command, from left to right; Dave, Phil, Red,
James, Laurent and Rob.
|
The Breakthrough:
At the midway point we stopped for lunch, Red went to Tesco
to find his car, and the Germans talked tactics and revenge. Victory had been significantly beyond them
since turn 2 due to the inability to break through the paras early enough. However, the rest of Laurents Panzer platoons
(which had been held off table in the hope of becoming a flanking force, but
couldn’t because we couldn’t take the flank objective to let them on) were now
on, and doubling as quickly as possibly to re-enforce the left pincer, with a
big platoon of Tigers and one of armoured panzergrenadiers coming to assist me
on the right. We decided that we should
plough on, with the aim of causing as much damage as possible, and identifying
the likely targets to gain objectives – an unbelievably far-fetched plan to
snatch victory was concocted. Dave was
understandably despondent; the Panzers had been unable to assist his hopeless
fight so far.
Back underway and the pressure finally started to tell on
the American paras, with the village of Foy falling to Panzer IV’s, and the
first Konigstiger shots falling amongst James’ American armour in Bastogne
itself – at this point Dave looked visibly happier. On the right my Panzer IV’s and Panthers
engaged Red’s Cromwells at long range – to more positive waves from Dave, while
trying to get out of assault range of Alex’s British paras who were doing a
nice line in sneak-up ambushes, one which had cost me substantial parts of my
army so far. Things in Bastogne looked
generally bleak for Dave however, with Robs Shermans hitting his Panthers from
the rear, and Reds Cromwells doing the same to the rest of his army from the
front.
Some good news as my panzers on the right start to break
through, but the casualties are too high.
|
Better news on the left, with Foy overrun by Panzer IV’s,
backed up by Phil’s babies; the two Konigstigers.
|
Last stand time for many of Daves troops.
|
The Latter Stages:
On the left an almost lightening attack took place, with
Laurent and Phil combining with Panzer IV’s, StuG’s and Konigstigers to start
to cause some serious casualties on James’ US Armour, and reaching the edge of
Bastogne. Lukes US paras were now unable
to delay them further, and themselves were under pressure from an armada of
Laurents Panzer III’s, carrying German paras, leaving Foy firmly in German
hands. The sheer volume of James armour
on the edge of Bastogne managed to slow up the Panzers advance, and they simply
didn’t have the strength to push it further.
In the centre an effort by Laurents large armoured infantry
platoon to deal a stunning blow to Alex’s indomitable British paras fell flat,
and cost us the armoured infantry, although at least not before killing off
Colonel Frost, who had frustrated me all battle. Laurent handed me control of the large
platoon of Tigers, which I then used to push Lukes paras off the central
objective by the bridge over the first river.
With only one Tiger lost it was a major coup.
Over to the right and I was also too limited in strength to
make inroads against the exceptionally large British armoured force Red had
built up. My second (last!) Panther
platoon was causing damage to the Cromwell horde, and raising Dave’s morale
significantly in the process! My last
few Panzer IV’s were also getting in on the act, shooting up some Stuarts, and
engaging in odd shenanigans around the farm where I was contesting the
objective there. Red had a moment of
excitement when he thought he saw a Konigstiger flank, but his challenger
missed the shot.
On the German right flank my troops break into open ground
and reach the farm, unfortunately Alex’s British Paras retain the strength to
ambush the re-enforcing halftracks and they are lost.
|
The high point of Phil and Laurents advance on the left; the
Konigstigers reaching the edge of Bastogne.
|
The fate of some of the last of Daves troops; outnumbered,
outgunned and outflanked.
|
End Game:
Suddenly it was over.
The 30 minute turn limit had been nicely kept too and turn 6 was reached
at around 4pm. The Allies, counting
objectives and with the result in the bag didn’t press their advantage in the
last turn, and it ended with the Allied troops holding 5 objectives to the
Germans 3. Dave, with the few troops he
had left, had pulled off a miracle; holding an objective in the centre of an
allied-dominated Bastogne, while Laurent and Phil held the village of Foy on
our left, and Laurents Tigers held the bridge over the first river. I contested the farm, but the rest of
Bastogne and the bridges belonged to the Allies.
Analysis:
The scenario was always likely to be unbalanced, although I
had given it plenty of thought and worked out the distances etc. The alternative had been to go for a simple
total war scenario, but a few people had voiced the preference of a character
scenario, even if it was uneven.
The first couple of turns looked as if it really had gone
against a German Panzer army unable to break through the first line of the
Para’s, and really highlighted their inflexibility. Meanwhile Daves panzergrenadiers would have
been better off with the main army, and an infantry-based force used to hole-up
in the buildings of Bastogne. I had real
concerns it wouldn’t provide entertainment for the players, and the panzers vs
paras contest was one sided despite the 2-to-1 difference in points.
However, once the Germans got going and started getting past
the Para’s and attack the Allied armour the battle started to come alive with
much more interaction and fighting between the different armies. Without the paras the German armour would
have mashed the Allies, especially with the points advantage, but with the
paras it was almost, sort of, balanced.
Thanks to all the players for showing up, throwing
themselves into the spirit, and putting up with my own creation of a
scenario. It was pleasing to note the
lack of a nasty competitive nature which made the necessary in-game alterations
to the scenario easy to make. Particular
credit to the Germans; Dave, Laurent and Phil, who kept going despite some
awful setbacks in the first couple of turns.
its was good to get across to
Deeside and get a mix of players from both clubs playing, hopefully do it again
soon.
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