Tuesday, 22 November 2011

The Romans - A Hail Caesar Project - Part 3

An update of sorts, although I haven’t done any painting in the last few days, dedicating my time to looking after Ben (who isn’t well) and desperately casting around in vain to try and improve my finances (which look even worse), I did spend some since the last update on the short Italians.  Indeed several even made a camo appearance in the last English Civil War battle; The Battle of North Muskham, looking very pigmy-like standing next to a Renegade Miniatures Saker.

Onto actual progress and all the models I have are now based, undercoated black and then painted a nice colour of Vallejo Chocolate Brown.  I have now moved onto more detailed painting, and I’m working towards having two Legionary cohorts ready for ‘Dipping’ and spraying soon.  To tide me over I’ve taken a couple of pictures (below), which the eagle-eyed among the 2 rabid dogs and a mongoose who read this post (you know who you are) will note includes a couple of pet projects; some civil war pikemen undergoing a trial of rapid painting, and a familiar red-coated figure hoping to get some action in closer to December.





A quick mention towards The Plan, because there is a general building plan going on.  The overall aim is to create the following army:
5 Cohorts of Legionaries
2 Cohorts of Auxiliaries
2 Squadrons of Auxiliary cavalry
1 Scorpion
Approximately 4 command figures

This is based on my cohorts of infantry (where did that ‘I’ word come from?) being 16 strong (8 men wide by 2 deep), and the cavalry being 8 strong in a 4by2 formation.  Overall I’ve priced this as costing around £80, so I’m hoping the few bits currently on Ebay will come good at the last moment tomorrow night, and that Christmas, and the following birthday, will be kind to my empire building.  Finally, and somewhat sadly, my finances have reached another low mark, this one being particularly desperate, so unless I can land a decent job soon my Romans can look nice and be completed but will never get a game in due to travel costs!

Monday, 21 November 2011

A Winter of Discontent - Week 7


This is an update post for the English Civil War campaign we are currently running at the RGMB club, mainly to get the map of the areas each faction holds online.  The places marked by a red dot being the Royalist held areas, and the blue dot the Parliamentary areas.  With but a couple of weeks remaining, and the side with the most dots winning we are getting towards the sharp end, and to save those poor eyes from counting I can confirm that currently the Parliamentarians lead with 18 territories/towns over the Royalists 17, all to fight for before winter stops play.  I'll put a copy of the narrative of the whole campaign up when all is finished.

Thursday, 17 November 2011

English Civil War - The Battle of North Muskham

The Buildup

The rumour mill is in full flow that Oliver Cromwell is returned to the field of battle at least four weeks earlier than previously believed, if so that leaves us with a full house and a need for a scenario that doesn’t involve dear Oliver throwing his men at the Royalist gun-line.

So here goes.

The Background

Gathering as many men around him as possible Oliver Cromwell has marched from London on into the midlands seeking another confrontation with the King, sending out summons to the other Parliamentarian commanders to join him as soon as possible.  Despite their misgivings after Cromwell’s dubious grasp of tactics and reality during the Battle of Knockin, both Earl Michael de Blondeville and Sir Brian Cromwell have mustered their men and are marching to meet him at his encampment on the edge of Newark.  King Charles, hassled into a snap decision by his ‘assistant and better looking body double’ Lord Flasheart, has ordered an immediate march by the Royal army to Newark to protect this bastion of Royalist strength, and also to seek out Cromwell and crush him once and for all.  Hearing the news of Earl Michael and Sir Brian’s forces are also on the march Charles detaches a strong brigade of horse and Dragoons under the command of Princes Rupert to distract them, enabling Charles himself (egged on by Flasheart) to defeat Cromwell’s weaker army.

King Charles and Oliver Cromwell come face to face once more at the Battle of North Muskham, just North of Newark itself.  With their forces drawn up it is clear Charles holds the advantage of numbers.  However, Earl Michael and Sir Brian have evaded the impetuous Rupert (who managed to get caught up fox hunting by mistake) and are even now drawing close, with the red-faced Rupert hard on their heels.  Desperate to finish the job before the Parliamentarian forces combine and he, himself, is outnumbered Charles orders his men into the attack.


Facts and Figures, plus Scenario

Background finished, now for some detail; for those with the knowledge think Waterloo; Charles is Napoleon, hoping to finish Cromwell (Wellington - didn‘t think Aidan could resist such a title) before Earl Michael (arriving from reserve for the second week running) and Sir Brian, representing the Prussians, arrive having outwitted Rupert (Grouchy).  On a large battlefield (6ft width by 12ft length again) Cromwell deploys first, picking his side.  Charles and Flasheart deploy second, with a large brigade detached under Rupert off-table (around 2 horse regiments and all of Red’s vaunted Dragoons), facing Cromwell and get first turn.  

Earl Michael and Sir Brians forces arrive from turn 1, with 1 brigade a turn becoming active and available to be ordered onto the table.  They arrive on a short table edge furthest from the main armies.  Meanwhile Rupert, being far behind, arrives on a FOW roll from turn 4 onwards, arriving randomly on one or the other long sides, up to 12” in from the Parliamentarian reserves short table edge.

Victory Conditions:  The Royalists hope to scatter the main enemy army to the far corners of the country.  Should they succeed in convincingly defeating Cromwell’s force without substantial damage to themselves then they can claim victory.  Should the opposite happen and Charles’ army is heavily defeated then Parliamentary victory is acclaimed.  Fighting to start as early as possible on Tuesday, and finish by 9:45pm as usual.

Thoughts and cries of derision?



The Battle Itself

With no cries of derision the battle went ahead as planned, with Oliver Cromwell being replaced by the Earl of Essex (whose part a sober Aidan played admirably).  Essex’s force faced the vast bulk of King Charles (Red) army, minus Prince Rupert and his gallant band of 2 horse regiments and both dragoon regiments, who were still off chasing their tails hoping to find Sir Brian (Luke) and Earl Michael’s (Michael).  The chase would last well after they should have appeared on the tabletop, and in fact they never made it.

While Essex had single control over his forces, Charles had to face up to his right flank being commanded by a self-opinionated Lord Flasheart (Rick), and one of his two central foot brigades passing into the hands of one Sir Edmund Verny (although mostly called Bernie, and also known as Chris Fazey).  With deployment decided and models on the table Lord Flasheart foolishly suggested the defending Roundheads should try and steal the initiative, which they promptly did to his great disappointment.



The initial armies deployment from a Cavalier point of view, with Lord Flashearts troops in the foreground, while Verny’s foot are backed up by Lord Byron and Charles himself.  On the far Royalist left stand two horse brigades to hold the flank.  Essex has also anchored that flank with horse, and made good use of the hedgerows, looking anxiously to the West and the divorced couples manor house in the hope that re-enforcements are not far away.

The right honourable member for Parliaments suggestion of length is decried from the rest of the assembled members, however his wish is granted as the first of Earl Michael’s troops arrive in the form of two regiments of foot to the right of the manor house.  Essex is even more pleased with his horse commander, Oliver Cromwell, however when dear Oliver leads a daring and aggressive charge against his opposite number Prince Maurice and his brigade of horse.  Having dubiously managed to pack in all three of his regiments against Maurice’s two he sends one regiment packing, and the other toward the far corner of the battlefield, where Maurice spends the rest of the conflict trying to coerce them back into some kind of order.  Lord Byron meanwhile, has ordered his brigade of foot onto the hill in the hope of keeping pace and a line with Verney’s brigade.

Panic sets in on the Royalist left and centre with Cromwell’s success, and Charles starts ordering his foot to fulfil all kinds of strange manoeuvres, ending in some kind of zig-zag formation aimed at fending off the rampant (good word) Roundhead horse.  Brigadier Wolfe (in the black, with the all-blank cavalry brigade) is on hand to assist in sending Cromwell’s own regiment realling back to his own lines, from where he didn’t move again, and wiping out the two smaller Roundhead horse regiments.

But even as the Cavaliers resounding three cheers ring out the real threat arrives; Sir Brian Cromwell (you know, the OTHER one) arrives with all his horses (3 regiments to be exact) and all his foot (2 standard, 1 small - 3 regiments that would be then!).  This sends Charles into even more panic, although he does hatch a devilish and possibly illegal scheme to slow them down……

A rare shot to break the mood of Lord Flashearts men, struggling to make way against, he admitted, weak opposition.  The English hedges were roundly cursed, as was the inability of Flashearts foot regiments to follow any kind of order or hit anything with their muskets, while the Parliamentarians pounded away with cannon and musketry, threatening several times to drive a regiment from the field.

Back to the Royalist left flank and Charles cunning plan; Brigadier Wolfe and yet another follow me order taking one of Earl Michael’s foot at a dashingly unsporting angle, before going on to do the same to one of Sir Brian’s regiments.  Although none were lost to this attack, it disrupted the Roundhead plans to some extent, and they remained unable to chase Wolfe and his horse away throughout the battle.  The other black horse regiment wasn’t so lucky, and a nasty enfilading volley put pay to their plans of tavern domination and ownership of hat shops.


 
Charles forms his foot regiments up in a nice long unbroken line of pike in the hope of blocking out Parliaments superiority in horse numbers with a wall they could not charge.  This made them sluggish however, and most thoughts of pressing home the attack on Essex seemed to have faded in favour of surviving the flank attack.  This left them open to musketry and cannon fire, an opportunity the Roundheads did not pass up.

Sir Brian even sent one of his foot regiments in to assault the larger Royalist one, forcing a draw, and then sending their bigger opponents staggering backwards to open a hole in the line for the horse to attack.  


 
With elsewhere turning rapidly into a debacle, and time slipping away, on the Royalist right Lord Flasheart grew tired of the seemingly ineffective musketry his troops were producing and ordered a massed charge!  Quotes about the evade rule, and the hedgerow effect prevented contact this time.  At the same momnet Verny lost one of his regiments to the heavy firepower of Essex’s troops, leaving Flashearts left flank exposed, but no Roundhead regiments were in a position to take advantage.

With Maurice floundering, Byron facing horse attacks on his flanks, Wolfe playing cat and mouse with Sir Brians foot (and losing) and Verney reduced and stalled in the field in front of Essex’s cannon and foot, the remaining slim hope for victory was with Lord Flasheart on the right.  However all the manouvering and pressuring was for nil, with only a Saker battery wiped out by the big charge, and one regiment forced to retreat.  Flashearts men were in a strong position, but the rest of the field belonged to Parliament and nothing could be gained by fighting on.



The Aftermath

A slightly disappointing battle for me; having surrendered by horse for Red to use on the left flank my foot then refused to push swiftly through the hedges and farm buildings and their musketry was ineffective against Aidan’s excellent rolls.  My big charge when it came was well tilted against a weaker opponent, but too late in the day to be able to capitalise on, and in any case the dice didn’t go wonderfully well for me anyway even in combat.  The plan (although Charle/Red claimed to know not that there was a plan at all) was for all the foot regiments to go in on a reduced front and send Essex’s/Aidans forces reeling, winning the battle before Luke and Michael’s troops could assist.  The two horse brigades on our left were to threaten and stall these re-enforcements.

Sadly the Roundheads didn’t play ball (winning the initiative, charging with Cromwell, turning up early as re-enforcements) while the king got more dodgy in terms of tactics as the game went on.  The four large foot regiments were diverted and stalled by first Cromwell’s attack, and then Sir Brian’s horse arriving, and were unable to join Flasheart in his attack on the main Parliamentarian force.  In an ironic reversal of two weeks ago it was a line of the Kings troops standing and being pounded by Essex’s gun line.

On a game playing point of view one thing stood out for me, and that was the slow speed at which it was conducted, we only managed five turns, which for Blackpowder is slow.  On the Royalist side we should have given Chris more support in what he could do, and perhaps more troops so he could feel he was actually doing something; 2 regiments always seems very few when it comes to your turn.  Apart from that more looking up rules, and spending time talking and thinking about manoeuvres seem to be to blame.  Perhaps a time limit on each turn would be of benefit? 



Sunday, 13 November 2011

The Romans - A Hail Caesar Project - Part 2


Decided to number the updates to keep them in sequence, henceforth this one will be known as Part 2.  Exciting isn’t it.

Anyway two things to add, both picture related.  The first is a nice shot of my current collection of Romans.



They number 56 legionaries on 14 2by2 bases, and 20 auxiliaries on 2by2 bases, plus my one ’dipped’ test dummy at the bottom.  Currently the aim is for units in a standard size of 16 men in an 8 by 2 formation, so this gives me three units of Legionaries, plus one of auxiliaries plus some extra, not all have command figures however.  The next purchases when I get some money (along with my purchases of several flying pigs) is to buy four command groups; two Legionary which will give me four complete units, and two auxiliary which will give me one standard sized unit, and one small.  

Following that some investigation into cavalry and possibly slingers or archers will be in order, as well as perhaps some more legionaries.  The unit size for a standard unit of cavalry is 8, and initial examination showed up that Wargames Factory do units of 12 auxiliary cavalry for around £18, so two of those would give me three units of cavalry, although one wouldn’t have any command for a bit.  I was also thinking of Wargames Factory Legionaries, but although wonderfully cheap at 48 for £20ish, they wouldn’t fit well with my segmented armoured Warlord ones, and I need more auxiliaries than legionaries at the moment.





Next up and onto the ‘dipped’ process.  I’m hoping to use the Army Painter Dipping process for this army to help me actually get some things painted, and here is one before shot, and two after shots, of the dip being used relatively successfully on my test dummy legionary.  Thanks to the input from members of the club (the mighty RGMB) after my first awful efforts, I’m happy with the second result, and I don’t think it will make any difference when stood back from the table so I‘m ready to unleash it against a much larger bunch of models.


Before

After

After


Next time might be actual painting, but I wouldn’t count on it.




Friday, 11 November 2011

The Romans - A Hail Caesar Project


Otherwise known as “I painted a Roman and I liked it..…”

Well, stretching the use of the word 'like' perhaps, but, after numerous years of sitting either part made and sprayed black or totally unmade I've started to create a 28mm Roman army in expectation of Hail Caesar turning up at Christmas (as long as father Christmas gets it right this year, his previous failures number socks when leman Russ's were expected, and a book on popular music when a konigstiger would have been more apt).

I’m blaming the bio-titan for this current fad, as well as an anonymous donor (you know who you are - thank you!) for getting me watching a Decisive Battles DVD.  The production is very American, the ‘face’ of the programme is uninspiring, and the number of spaces where advert breaks normally are is depressing, however, the amount of Romans in it is impressive.  The bio-titan was interested in the horses, chariots, and many men running in a funny way.  I felt the sudden need to throw down a legion and auxilleries and create that ‘fantasy’ historical campaign suggested so long ago where my Romans, Aidans Romano-Brits (yet to fight anything) and Red’s Greeks could slug it out.  Nowadays Hail Caesar rules are prominent after the success of Blackpowder, and that gives my project its title.

At the moment I have no massive, all-encompassing plan, no final, middle or real starter army list, not even a background, just a need to make and paint Romans and play games with them.  The rest will come in time.

The models - I’m currently the owner of 60 legionaries (warlord miniatures in segmented armour), along with 24 auxiliaries (warlord again) and a couple of chaps on horses, mostly thanks to more kind donations (starting to sound like a charity case here) from people who bought roman and didn't like it.  30 of the legionaries were based individually, a definite no-no, while 30 were on the sprues, and the auxilleries were based haphazardly.  All need basing up on 2by2 bases to enable swift movement around the battlefield, a process I’m part the way through, 28 of the 30 individually based legionaries are now done, along with most of the auxiliaries, while the other legionaries are made and awaiting basing.  I’ll probably take pictures of them throughout the making/basing/paint process at some point.

Brief note to painting, just to say I’m going to try en-masse using The Dip for a few reasons; firstly I’ve seen the effects and I’m inpressed, secondly it’s a fast way of painting so I can get more on the table quicker, thirdly I NEVER finish an army, and rarely even a unit.  This, combined with some new painting techniques stolen from others more talented, will hopefully speed up the process and get it all going.

On expansion - finances have never been tighter, and theres no spare gold coins for any extra men.  However I’ve a few models I could sell, and a couple of ‘special dates’ coming up so possibility for expansion is there.

Off to glue some Legionaries to their bases.  Update and maybe pictures soon-ish.

Wednesday, 9 November 2011

English Civil War - The Battle of Middlewich


Firstly the scenario, which was roughly carried out as it appears here.  Luke played the part of the Parliamentarian General; Sir William Brereton, Michael turned into Colonel Robert Ellice, leading the Nantwich trained bands, and finally Red became Major-General Thomas Aston of the Royalists.  I played the part of the umpire, resisting the Royalist attempts to bribe me with chocolate buttons (if its isn’t giant I’m not interested), setting up scenery and scenario rules and sorting out the (exceptionally few) contentious issues.


Scenario:

Right chaps, one half decent scenario loosely based on a historical punch-up and not needing every model in our collections coming up!  

The historical punch-up is the March 13th 1643 Battle of Middlewich, which I happened to come across in one of my olde worlde miniature wargames magazines.  The original battle saw the Parliamentarian commander; Brereton, attack into the Royalist held town (Major-General Sir Thomas Aston presiding) town of Middlewich from the West, while the Parliamentarian foot from Nantwich were supposed to attack from Nantwich in the South.  Although the foot were late onto the field the Royalists, despite their slightly superior numbers, were defeated and the die hards made a half-hearted last stand at the church in the centre of the town before surrendering.

Onto our own fight, and we’ll try out the previously suggested changes, including the powder limitations, the stamina increase and rules for dragoons.  A quick check of the map reveals that each side has 4 ports apiece, which is a pity because now nobody will get a bonus round of powder!  Each side will need the following units:

Parliamentarians:
To represent Brereton and his men:
2 regiments of horse, standard size, either type.  1 regiment of foot, standard size, with a 2:1 ratio of muskets to pike (alterations to the shooting ability to follow!)  1 Forlorn Hope.  1 General in charge of the horse, 1 brigade commander in charge of the foot.

To represent the Nantwich Trained Bands:
2 regiments of foot at standard size with a 1:1 ratio of muskets.  1 brigade commander to lead.

Royalists:
1 General.
1 brigade commander leading 3 regiments of horse; small in size but any type, with the marauders special rule.
1 brigade commander leading 2 regiments of dragoons.
1 brigade commander leading 2 regiments of foot, standard sized with a 1:1 musket/pike ratio.
1 brigade commander leading 1 regiment of foot, standard sized with a 1:1 musket/pike, plus 2 Falconets.

Special rules: All Royalist troops, with the below exceptions, are considered raw, and as such are Freshly Raised and Unreliable.
The exceptions are the horse and the artillery. The Parliamentarian troops, being the better trained, have no special rules attached.
The troops and battlefield will be laid out following a vague map in the mag, the Nantwich trained bands will arrive FOW style as reserves.

Victory goes to the convincing holders of the town when all is said and done, we’ll try and remember brigade morale rolls, and to confirm there will be a river involved.


The Battle Itself

Following last weeks large punch-up this was a much smaller affair, with Brereton’s men (Luke) attacking from one end across a river, and Ellice’s Nantwich bands (Michael) arriving late from the other, splitting Aston’s (Red) forces in two as they tried to hold onto the town.  Victory for the Parliamentarians would be gained if they captured the Royalists fall-back position - historically a church, but in our case a walled enclosure.




Brereton’s men arrive to the left of the river, and the Royalist rush to man the hedgerows.


The Royalists starting positions, most of their foot being held back to deal with the expected Natnwich foot.






Brereton steals a march, using the unguarded second wooden bridge to cross the river.


His efforts to bring the Royalist dragoons to battle however are thwarted by some nifty evading.


Meanwhile his foot move up to the stone bridge, but the Royalist foote and dragoons are waiting for them, and a musketry battle begins.


The Nantwich foot arrives, obviously extremely keen to get stuck in with one regiment trading musketry with a Royalist foot regiment, and the other charging straight into the Royalist fortified positions on the edge of the houses!  The assault fails, and both sides start to slug it out with muskets.


Meanwhile disaster for Brereton as his horse regiments are both scattered by the well handled smaller Royalist horse.  Having succeeded here the Royalists turn back to aid the fight against the Nantwich foot, leaving the two regiments of dragoons and the single Royalist foot regiment to fight Brereton’s foot.


Brereton is only slightly dismayed however, throwing his Forlorn Hope across the river, and trading ineffective fire with the enemy.


A full battlefield shot, with the Royalist foot looking comfortable in their houses while the Nantwich Trained Bands flounder.


Brereton grows desperate and despondent.  His Forlorn Hope have fled, his ammunition exhausted, and disorder and further casualties following every turn from the dragoons and enemy foot following him, it doesn’t look good for the Parliamentarian cause.


And then Aston makes a mistake, sending his foot out to fight on even terms against the Nantwich foot, who promptly break both regiments, and see off all three of the enemy horse regiments!  The way is open for an assault on the walled enclosure at the centre of Middlewich.


Brereton has taken his chance; launching his regiment with its failing strength across the river in the hope of achieving two things; firstly to distract and pin the enemy away from the other end and the Nantwich foot, and secondly to get stuck in finally!  The Royalists had run out of ammunition at this point and were unable to prevent the charge.  However it was in vain, as the Royalist foots position behind the hedgerow proved too tough and Brereton started the tramp back to Whitchurch.


Only one Parliamentarian regiment was still in the field, and the last band of Nantwich foot swept down upon the centre of the town with victory in their sights.  The Falconet missed and the gun crew put up a stout fight, drawing a turn of combat, but were chased off second time round and the Parliamentarians had their victory!

New Beginnings For Old Blogs


It’s been a mere 16 months since I last posted anything on here, so here’s a trial to see if I’ve remembered how to do so!  This re-activation of ’blogging’ is caused by the RGMB’s amount of space for uploading pictures being full, and as such I am unable to do a nice interesting battle report for the latest of our English Civil War battles.  Hopefully this blog will have the space for such an idea.  For now here’s a picture of some Chaos Space Marines I’m hoping to sell.