With my Thursday evening ruled out for this week (apparently
small children can have birthdays on Thursdays) I was lucky enough for Peter to
offer to give my new Flames of War British armoured company a game. He had an eye on a possible upcoming
Operation Market Garden campaign, and brought an experimental and newly painted
grenadier company – plenty of small platoons of infantry supported by a
substantial four gun platoon of PaK40’s, some Luftwaffe AA (including a FlaK36)
and a confident trained trio of Panthers.
Against this 1500pt force I put my own never before used British; four
platoons of Shermans, two patrols of universal carriers and a platoon of
infantry, all confident trained.
The venue was my house, and some fields in an unnamed part
of France, and the day went not very well for the British in a Free For All
mission. With many fewer platoons I was
set up long before the Germans, who were able to position their PaK40’s, AA
guns and Panthers directly opposite the bulk of my armour on my right flank
beside a farm. The railway line, with
its steep embankment, slowed my Shermans initially, while the hedgerows hemmed
in and slowed down my carriers. An early
firefly attempt on the lives of the Panthers was returned with interest and two
Shermans brewed up. Not deterred, and knowing
that aggression was key if I was to get anywhere with armour, I stormed forwards
through the fields and along the road, with half of my armour providing smoke
cover for the rest. Unfortunately I sent
the right hand platoon too close to the enemy AT guns, and not even the smoke
could cover them enough to prevent a murderous fire destroying several of them.
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My strong right flank by the farm. |
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Panthers waiting. |
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German AA and PaK40 position. |
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My recon ready for the off. |
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My initial attack, advancing across the railway line and then the fields - the Panthers have just cost me 2 Shermans on the near side. |
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Smoke covers the enemy. |
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Casualties mount thanks to the Panthers again. |
By this time I had identified that the left hand objective
represented my best chance of success out of the AT guns fire arcs, especially
with my smoke barrage reducing the enemy return fire, but not slowing it enough
to prevent casualties. I sent my left
hand Sherman platoon, which had been left out on a limb near a hill, towards it
and tried to force a way through with my central one along the road. On my right the Panthers were on the move,
and having dispatched the last of my far right Sherman platoon they began to
fire into the fields and road. A slice
of luck saw my two fireflies there survive the fire, but their return shots at
close range still could not penetrate the Germans armour, and they fell in the
next round of firing as the number of Shermans firing smoke became fewer and
the battlefield began clearing of smoke and active British tanks. The road was filled with wrecked Shermans,
and my attempts to support my far left tank platoon with the universal carriers
saw the carriers hit by light AA gun and mortar fire and they disintegrated;
two running from the battlefield and the rest burning. The last Sherman platoon proved unable to
defeat the surprisingly potent light infantry gun platoon defending the
objective, and with German platoons closing in all around it was unsurprising
that the British CO failed his moral check.
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My aggressive attack down the road. |
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The attack ends in tears, my tears, despite the dramatic side shot by the Firefly at the Panthers. |
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My last attempt to secure an objective fails due to enemy infantry and infantry guns. |
At that end of that first appearance for my British I learnt
a few things, and had the chance to try out some of the ideas I had had
beforehand –Armoured companies are best used aggressively, with their
manoeuvrability key to hitting one point of the enemy line. I tried to use my four Sherman platoons
together, with one moving while the other provided covering fire, and managed
this to some extent, although I had split off one platoon to the far left when
I would have been better bringing them all together before the attack went
in. In the end I took too long working
out which was the right objective to attack and lost too many tanks moving over
; poor deployment really. The use of
smoke from the Shermans was very effective, although I negated some of its
benefits by stopping too close (within 16”) when firing. The width of the smoke markers was also a
pleasant surprise. The universal carriers
were ineffective because they only had one machine gun each so didn’t cause any
damage to the dug-in Germans, and they didn’t have much chance to practice
their eyes and ears ability, while my infantry scared off a sniper, but did
nothing else. The companies ‘Trained’
status made them horribly vulnerable to enemy fire (that was a real shock when
I’ve played with veteran Germans for years!), and the PaK40’s, FlaK36 and
Panthers carved through them with ease.
I think some artillery capable of laying down smoke and some air support
would really help this army, and then its down to practice and tweaking,
fortunately despite my defeat I was greatly entertained and pleased with my
armies aesthetic appearance.
Beautiful pictures as usual, a great looking game!
ReplyDeleteEvery days a school day. In my opinion, it's better to be harder to hit than harder to kill.Enjoyed that write up very much.
ReplyDelete