Hello loyal readers, Dreadball fans, and of course
supporters of the greatest team to play the game and champions in waiting; The
Carbis Bay Buccaneers! The blue-clad
seafarers hope that this will be the start of a defining season for them when
they step out onto the court in their first fixture against old adversaries;
The Plague Bearers, on Thursday. Having
finished 2nd and 3rd in the 2013 and 2014 one day
tournaments this is the big time and the opportunity to shine.
This is the first of hopefully a number of monthly reports
on the Deeside Defenders Dreadball League, season 2014-15. In this preview edition I will settle for
providing a copy of the rules for the impending tournament, the list of
participants, and the first round fixtures.
It is worth noting the following basic rules;
Each fixture consists of a Home and an Away match between
the two teams.
Teams gain 3pts for a wipe-out victory, 2 for a victory, and
1 for a draw or a defeat.
The Participants (to
be updated when I gain the team names):
Andy – Hollywood Allstars (Corporation)
Adrian – (The Nameless)
Dafydd – (Corporation)
James – 'Deff to Humanz' (Marauders)
Paddy – (Corporation)
Ian Shaw – Skaven Foundation (Veer-myn)
Pete – (Judwan)
Simon Harris – (Forge Fathers)
Tom Morris – (Robots)
Dave McClumpa – (Corporation)
Mark - Plague Bearers (Veer-myn)
Rick – Carbis Bay Bucaneers (Corporation)
Round 1 Fixtures:
Carbis Bay Buccaneers Vs. Plague Bearers
Adrian Vs. Andy
Paddy Vs. Skaven Foundation
Simon Harris Vs. Tom Morris
Dave Vs. Pete
Dafydd Vs. James
Dreadball League – Season 2014-15
·
Each
player will be seeded according to their result in the last day long
tournament.
·
Any
player who did not play in the tournament will be seeded below the tournament
players.
·
The
player list will be divided into two tiers. Both sets of players will play
every other player in their tier.
·
Each
month a player will play both a home and away game against one other player.
·
Deciding
who is the first player to play as the home player will be determined by a die
roll.
·
At
the end of each month the player in the top tier with the lowest score will
drop into the lower tier.
·
At
the end of each month the player in the bottom tier with the highest score will
move into the top tier.
·
Each
monthly draw will take place after all games have been played.
·
Players
will not normally play against a single opponent more than once.
·
In
the case that a player drops out of the league, then other players will be
asked to play the team.
·
No
matter what they score "dummy" teams will be considered to be at the
bottom of their tier.
·
When
all games have been completed the knock out stages will take place.
·
In
each tier the top four players will play randomly drawn semi finals, (Home and
away matches).
·
In
each tier, the semi final winners will play a final (both home and away) to
determine the winner.
Selection
of teams
·
Teams
can be chosen from any of the official Dreadball books.
·
There
will be no MVPs or Giants used in the league.
·
Cheerleaders
will be allowed but not additional coaches.
·
Teams
must comply with the list as published in the rules.
·
Additional
items or players can only be purchased following each pair of games.
·
Note.
If your team starts with no coaching dice you can purchase these as the league
progresses.
·
If
your team list has no cards, you cannot draw cards to use on players until you
purchase cards later.
Team
rating
·
Your
team rating is the total of all of your assets.
·
Each players basic value plus 5mc per rank
gained
·
Dreadball cards at 10mc each
·
Coaching dice at 6mc each
·
Each cheerleader at 8mc each
·
Any
unspent credits
o If your team rating
is lower than that of your opponent you are awarded MC to equalise your teams.
o Extra MC can only be
spent on extra cards at 10mc each, coaching dice at 6mc each or free agent
players any of these purchases can
only be used for one of your pair of game. Team ratings may change between
games. Treat each game as an individual event.
o In order to simplify
the process for players who only have one set of figures. New team members and
free agents must be of the same race
as your team.
Scoring
each game
o Each game in your
pair of games must be scored separately. Do not add the scores together.
o Each landslide win
will score 3 points.
o Each win will score 2
points.
o Each draw will score
1 point. A draw may be possible where both teams have only guards available to
play.
o Each loss will score
1 point.
At
the end of each game
o The match should be
scored,(landslide 3pts, win 2pts, draw/lose 1pt).
o The team with the
highest number of cheers randomly awards a team member "Man of the
match". If teams have the same
number of cheers, both sides give this award.
o One point is awarded
to a team member for each of the following:
Scoring a 3 or 4 point strike, injuring a player for 3 turns, killing an
opponent, man of the match.
o Each player starts as
a level 1 player. A player must have 2 points in order to roll for first
advancement, then they would need a further 3 for the next advancement, a 4 for
the next. Etc.
o Note free agents
never get awarded advancement points and cannot be retained for new games.
o Players entitled to
roll for new abilities, should do so at the end of ANY match. Note this may
effect your team rating between your pair of matches.
o Players who are
deemed killed may be fixed up if you can pay the hospital fees which are his
basic cost plus the roll of a dice in
MC. Or you can sell his body parts and be credited with 5MC.
Team
revenue
o After each match you
will be awarded prize money which can be spent between games.
o Your revenue will be
the value of any dead players body parts you have sold. (5mc each) plus roll 1
dice according to game result.
(Landslide 3, win 2, lose/draw1), plus 1 dice for each full 10 points team
ranking difference before the
start of the game if you were the lowest
ranking player. The total rolled plus sold body parts is the amount of your revenue for the game.
o If you intend
spending any of your revenue you must do so at the end of the game. Credits
cannot be spent at any other time.
Other
rules
·
Anything
not outlined above will be found in rule books 1-3.
·
If
you cannot find the answer in the rule book and you cannot resolve the issue by
applying common sense or a simple die
roll then blame the organiser, who in turn will blame Ian Shaw because I can.
Dreadball 2014-15 Match
Rules
Pre match
sequence.
·
Roll a dice or
argue over who will be the home team in the first match.
·
Complete the top
section of the score sheet. (One player front, one player back)
·
The player with
the lowest team rating is awarded MC to spend for this match only in order to
balance the team ratings. Purchases are limited to coaching dice @ 6MC, cards @
10MC or free agents at cost. Free agents must be of the same race. Unspent MC
is lost and purchases cannot be carried over from match 1 to match 2 as team
ratings may be different for the second match.
During the
game.
·
Do not forget to
draw and keep your cheers for the end of game sequence.
·
Do not forget to
record individual players points scored.
·
One player
advancement point is awarded as follows: Scoring a 3 or 4 point strike.
Injuring a player for 3 turns. Killing an opponent. Award for man of the match.
Post match
sequence.
·
Record the game
results. 3 points for a landslide victory. 2 points for a win. 1 point for a
win or draw.
·
Income: Roll one
D6 for each of the following which applies to you: If you won a landslide
victory roll 3. If you won roll 2. If you drew or lost roll 1. If you had the
lowest team rating prior to the start of this match then roll 1D6 for each full
10 points difference.
·
Add 5MC for any
of your dead players body parts which you sell.
·
Expenditure:
Purchase of any new players, cheerleaders, dice or coaches.
·
Man of the match,
(1 player advancement point) is awarded to a random player from the side with
the most cheers. In the case of a draw both players may randomly draw a man of
the match.
·
Player
improvements. Players who have advancement points may be able to advance. Each
player can only take one advancement after each match. Advancements can be
awarded as follows: The first when the player has 2points, the second on
5points and the third on 9 points.
·
Players must
declare which advancement chart they are using prior to rolling. (Charts are on
the back of this sheet).
·
Do not forget to
update your team list.
·
Do not forget
that each advancement player is awarded
increases his value by 5MC. his will increase your team value.
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