Another week and another opportunity for Aidan’s alter ego;
the Earl of Essex, to prove he’s the best man for the job of crushing the
King’s hopes for regional domination.
With Prince Rupert (Red) dropping out, and Michael and Dave unavailable,
it fell to an unlikely alliance of the Royalist Lord Flasheart (me) and the
gallant pro-parliamentarian (but very confused) troops of Luke to defeat the
upstart Aidan, aided this time by that master of the charge; Sir Chris Fazey!
Deployment and Scenario:
With the Pike & Shotte rules not wonderfully fresh in
our minds we went for a simple pitched battle.
Aidan set up the scenery on an 8ft by 6ft board, and declared we would
fight across the width (6ft) stretch, with control of the road being the main
objective for both armies, hoping to encourage aggressive tactics. Chris obviously needed no encouragement to
adopt an aggressive footing, and was handed control of the right half of the Parliamentarian
army; a mixture of foote and horse (he looked quite confused by the men walking
on their own feet), while Aidan and his prized winged lancers were leading a
similar mixture on the left. The
Royalists, keen to get going, were set up long before the rebels, with Luke
taking the left, and me the right, both with similar numbers of foote and
horse. A gentleman’s agreement seemed to
be in place, as the traditional deployment of a foote centre and horse wings
was in effect for both armies, with the Royalists outnumbering the Parliamentarians
by enough to give them an advantage.
The battlefield, Royalists nearest by the village. |
The Parliamentarian troops, with Aidans command being the nearer. |
Chris' horse division on the Roundhead right. |
The Battle:
The cavaliers won the roll to go first with an ominous ‘6’,
and both sides began an advance. The
Royalists were first to act dramatically, sending their horse flooding forwards
on each flank in a bold and aggressive charge.
Chris’ parliamentarian horse, facing Lukes cuirassiers and their heavy
armour, were rolled backwards into their own infantry, with the cavalier horse in
hot pursuit. The infantry failed to form
hedgehog but survived despite taking a number of casualties before their horse
recovered enough to counter charge. A
substantial melee, which would last the length of the battle, began. On the Royalist right my horse suffered a
reverse against Aidans, with the winged lancers slicing their way through two
of my four regiments before they would even think of retreating! The remainder were pushed back in disorder.
The Royalists begin their advance, my horse and infantry divisions being the nearest in this picture. |
The winged lancers carve up my horse in short order! |
Atmospheric shot of the Royalist pike advance. |
In the centre Chris was on the verge of declaring that the
enemy foote were too numerous, and his current positioning within the hedgerows
was the best tactical location, when Aidan shouted ‘Advance!’ in a loud
voice. And so they did. The Royalists foote, also advancing but more
swiftly, suffered from a lack of manoeuvring space. I had hoped to expand my three regiments into
a terico formation of a pike centre with musketeer wings, but was prevented
from doing so by a pinch point between some woods on the right, and Lukes
advancing troops on my left. Aidan,
spotting an advantage to be had, sent his musketeers charging in, where they
impacted on the front of my formation.
The rest of his Parliamentarian foote advanced more slowly, denying his
men support for the first couple of rounds, but their impetus, and my inept
dice rolling, kept the musketeers in the fight, and prevented me from bringing
my larger numbers to bear. Lukes foote
division, advancing to the left of mine, was also unable to assist due to
Chris’ foote which was now moving down the road to challenge them. Again due to the lack of manoeuvring space
Luke was forced to take this attack on with even numbers, despite his greater
strength. The centre settled down to a
brutal fight which threatened to see huge numbers of units flee each turn, but
somehow they never quite did.
Aidan throws in his foote for a cramped melee. |
The mess that was Luke and Chris' attempts to get the upper hand on the Rebel right. |
Chris' infantry on their way to support Aidan in the centre, with Lukes leading elements just in sight at the top right. |
Post Battle Thoughts:
Overall a good game, in which the Royalists were always
favourites due to their greater numbers.
However the parliamentarians used the battlefields width to good effect,
denying them this advantage for the large part and stemming the tide. The horse divisions on both wings acted very
much in character; breaking themselves in the process of driving away the enemy
horse, and it was left to the foote to push on.
Lukes cuirassiers stood out in this with their armour making them more
resilient and causing Chris all kinds of problems which his superior numbers
(foote and horse against just horse) should have solved but couldn’t. Chris’ luck and reputation with horse
suffered a few blows early on, but returned with a vengeance later. Aidans winged lancers were fearsome, and
after the initial exchanges I was actually avoiding them and hoping for a few
lucky artillery shots! Fortunately (for
me) they were worn out from singlehandedly decimating my horse division, and a
couple of lucky mortar shells did for them when they were already retreating.
In the centre the parliamentarian musketeers charge
initially looked foolhardy, but the Royalists couldn’t bring their numbers to
bear, and it was a slugging match which took much longer to force the rebels
back, some very poor performances from the Royalist pike blocks. Victory to the Royalists, but full tactical
marks to the Roundheads.
Final note; almost every model was fully painted, and the
game attracted note even from the fantasy players, my favourite comment being one about 'how many days ago did we start playing' from a 40k player, good stuff.
Excellent report - sounds like a really fun game.
ReplyDeleteCheers
Andy