With Michaels gardening leave in full swing he left his hoe
and hotfooted it over to Wrexham for a meeting of minds in the first ever Pike
& Shotte siege! We ‘borrowed’ some
extra rules from the Worcester battle report in the Pike & Shotte book,
with my Royalist foote (4 foote regiments under Lord Flasheart) defending
against the entire Swedish army commanded by the fearsome Gustavus
Adolphus - fielding no less than 8 pieces of ordinance to batter at the walls
of the city of Chester (yes, I had staked it for the campaign). The only bright spot for the beleaguered
Royalists being the incoming relief column of horse; 4 regiments of gallopers
and two of dragoons led by Brigadier Wolfe.
Victory conditions where for the attackers to get 3 unshaken units
inside the walls inside 10 turns. Each part of the walls counted as a building,
and could take 10+1D6 hits from artillery before collapsing and creating a
breach.
The Battle:
I had garrisoned the city walls by placing my musketeers in
the towers (out of reach of ladders), and the pikemen on the walls and
gateway. I also kept a block of pike and
some musketeers back behind the walls to act as a fire brigade if any area
looked threatened. Michaels artillery
advanced and opened up, with the wall sections on each side of the gatehouse
being the targets. A regiment of Swedish
foote was supposed to support each assault when the wall came down, but both
seemed quite unwilling to move. The bulk
of the Swedes infantry, three full regiments of foote, set off on an
outflanking manoeuvre, trying to get round the shorter side of the city walls
where no pikemen awaited them at the top of the walls, just musketeers without
support.
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The initial setup. |
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The bulk of the Swedish foote. |
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The Royalists positions. |
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The Swedish pike and dragoons passing a cottage with a distracting looking wench.... |
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Unpainted but in charge - the Royalist chairman and board debate issues next to the supply train and minister. |
Sadly (for the Swedes) this advance turned into a farce
rapidly, with the constricting terrain of some woods and hedgerows ruining any
semblance of a formation, and a consistent failure of their commander to be
able to give orders! Luckily for them
that the Royalists had very little in the way of firepower to make them pay for
forming a conga line! Lord Flasheart,
lurking around behind the gatehouse, decided things were not moving fast
enough, and seeing an opportunity to sweep away the unsupported Swedish
musketeers from in front of the gatehouse (the Swedes pike block was far away
at the back of the board having a nice conversation with a ‘wench’ of dubious
morals) he sent out the King’s Guard. The redcoated pikemen crashed into the
musketeers, only to be halted by the hedgerow defences. It didn’t take long for more Swedish
musketeers to hit one flank, while some cavalry were unleashed on the other,
and the King’s Guard understandable perished while Flasheart quickly shut the
gate again!
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The Swedish infantry begin their conga. |
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Flashearts daring move - sending out the King's Guard before shutting the door quickly when it all goes wrong! |
More important events were happening behind them however, as
the Swedes guns finally brought down a section of the city walls. Its defenders – Hopton’s pike – reformed in
the breach, only to receive the same treatment from the nearly cannon, and
disintegrate. The Swedish conga had also
finally shaken itself out into a formation of sorts, and, throwing its ladders
up against the wall on the side of the city, they began their assault. The Royalist musketeers proved to be made of stern stuff however,
and their attack failed to gain the battlements. In the centre at the gatehouse another
Flasheart farce saw the gatehouse be left unguarded as a series of orders for
the redeployment of men to guard the breach to its left went wrong! The Swedish yellow coats were swiftly up on
their ladders, only for the King’s Guard musketeers to throw them back by
weight of numbers before they could open the gate, and secure the battlements
once more.
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The wall comes down! |
Time was running out for the Swedes, and no more so than when
the Royalist re-enforcements arrived, streaming onto the battlefield and wiping
out the Swedes artillery before charging onwards into their cavalry. The Royalists had also managed to get another
block of pike (Stradlings this time) into the breach, and with only cavalry
available the Swedes were unable to take the breach. Elsewhere the wall to the right of the
gatehouse had held – although very badly damaged the Swedish artillery had
rolled badly towards the end, and then rolled a fair number of double 1’s,
taking it out of the fight. The Royalist
musketeers held the gatehouse and had thrown back the Swedish main assault on
the side of the city once more, and time was up. A victory for the Royalists with no Swedish
troops having gained access to the city, and only some musketeers managing to
reach the top of the walls.
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The bulk of the Swedish foote finally make it into contact, but are unable to defeat Talbots whitecoats. |
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The Royalists horse arrive and charge. |
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Last gasp at the gatehouse, but the day is lost for the Swedes. |
The Royalists Attack
Having played one more than the required 10 turns, we decided
to switch it round and have the Royalists attack instead. The Swedes kindly lent them their 8 cannon,
which the Royalists supplemented with another Saker and a mortar to compensate
for their fewer numbers (1 less foot regiment than the Swedes used).
The Battle:
I placed one small brigade of foote (Talbots – whitecoats) on
the side of the city to try and force a way over the walls, while the bulk of
the army formed two columns of attack.
The first to the left of the windmill was to assault a breach in the
walls created to the left of the gatehouse.
The second to the right of the windmill was to assault the gateway
itself – supposedly an easier target for my cannon to batter down than a
wall. The horse awaited at the back for
the Swedish mounted re-enforcement column to appear in its random
location. Michael followed my setup –
pike on the walls and muskets in the towers, with some reserves.
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The initial setup, Talbots brigade in the white in the foreground. |
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The central attack column. |
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Talbots ill-fated, and failure of an attack. |
The first clash came on my left, where Talbots foot reached
the walls swiftly and began to climb, only to suffer a calamitous defeat and
have their pike scattered! The rest of
the brigade was reduced to ineffectively trading fire with the Swedes
musketeers for the remains of the battle.
My focus on taking down the walls however, brought more joy, with a
breach being swiftly created to the left of the gatehouse, and the pikemen
guarding it suffering casualties from the falling rock. My hopes of a swift assault and victory were
ruined however, by some very poor command rolls which saw my troops not move
for a number of turns! The cannon
pounded the enemy in the breach, but elsewhere also seemed incapable of hitting
the city gate where the rest of the army waited.
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The Swedish wall collapses. |
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Flasheart screams for the assault to begin, but no Royalist will be first into the breach. |
To compound matters the Swedish horse arrived, and launched
itself into the back of my army, scattering much of my own horse and
artillery. No joy was to be had on my
right either, where the gate finally fell, and the King’s Guard pike charged
in, scattering the enemy pike and gaining the city, before coming to grief
itself in the Swedish counter attack.
Their support, Stradlings foote, had abandoned the gate and headed for
some walls which Michael had temporarily abandoned to re-enforce the gatehouse,
only to re-occupy just in time, and the assault failed.
|
The Swedish horse arrive. |
Lord Flasheart, victory slipping away, seized the initiative
and shouted ‘Follow Me!’ to a regiment of horse and succeeded in clearing the
breach, only to find the Swedes had more pike and muskets behind it, and the
rest of his army was disintegrating under the hammer blows inflicted by their
horse. The day was lost and he retreated
– Victory to the Swedes.
|
The Royalist attack stalled. |
Analysis:
Whether attacking, defending, winning or losing, it was all
very good fun! Attacking the castle
appears more difficult than defending it; making sure your cannon don’t have
their lines of sight block by your foote moving up, allocating enough men to
each hoped for breach, waiting for the re-enforcements to arrive! Michaels horse certainly did a bit better
than mine, helped by cuirassiers and hitting the main body of the Royalist army
straight away. I did a bit better than
Michael because I had learnt from a couple of his mistakes, and was more
focused with my attacks and artillery, and my foote didn’t have to try and
redeploy to the side of the castle. With
the varying angles of hedgerows etc we were very loose with formations rather
than enforce the rules on it exactly, which actually looked quite good when a
group of horse charged down a lane, or a cluster of infantry assaulted the
walls, one of the joys of Pike & Shotte being it has a much lower
competitive nature and you can just ‘wing it’ without unbalancing it. Finally a note about the number of vehicles
which appear in the pictures – the bio-titan was hard at work for most of the
day!
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