A scarce month onwards and the loveable rogue has been
forced out of his cosy winter quarters (a tavern next to a brothel, backed onto
by a church – with so much sin around you have to ensure your soul is
safe). He firstly marched southwards to
the borders of Cheshire where rumour grew of the parliamentarian forces in
Shropshire being about to mount a sortee.
Meeting them in the well known hamlet of Whitemere, and being assisted
by additional local troops, a fight ensued.
The Battle of Whitemere:
The Parliamentarians seemed able to call upon not one, but
two Oliver Cromwells, with Royalist paranoia getting out of hand with multiple
sightings of the great man, but none of them true. A combination of Andy and Dennis commanded a
sizable Roundhead army in this clash at Deeside, Dennis leading the horse wing
on their right, facing my own horse, while Andy commanded the two infantry
brigades in the centre. As the battle
started, and with the number of troops being even I threw my horse forward
hoping for an early piece of luck while the foote advanced in their favoured
Terico formation in the centre.
My plan on my left worked so far as the enemy horse brigade
was shattered and broken by my own horse’s attacks, but this left my own
brigade also useless, and attention turned to the infantry fight. My right flank saw the Dragoons move into the
edges of the hamlet of Whitemere, and trade fire with two musket sleeves to
little gain, while Talbots regiment (in the white) fired a single shot and
refused to move more than a few inches the whole game – shameful! In the centre Sir Hugh of Beeston, commanding
the central foote brigade, blundered badly, and the three blocks of pike
retreated back to their starting positions, leaving the musketeers to begin an
uneven fight against three full enemy regiments of foote and two ordinance.
This fight went badly, especially when one of the enemy
regiments moved around the end of my line and began to work its way through
each my shotte sleeves one at a time with a push of pike. In desperation to rescue a battle that was
slipping away both Sir Hugh and Lord Flasheart cried “Follow Me!” and dragged
the labouring pike blocks back into the fight to face the enemy
musketeers. However the damage they
caused was too little, and too late as my musketeers, who had stood for so long
trading fire, were too shaken and shattered to continue, and with the right
flank (Talbot!) still refusing to move I called it a day and conceded the
field.
My Royalists are to the right, with Dennis' horse facing my own on the far left, and the hamlet of Whitemere in the distance. |
The horse clash while my foote advance - before they blunder that is. |
Andy's pike begin to roll up my musketeer line. |
The last Royalist charge, but it isn't enough. |
The Battle of Helsby:
A scant 24 short hours later and Flasheart had force-marched
his troops northwards to where Sir Stapleton-Smyth (Aidan) had crossed the
river at Frodsham, and was moving his men towards the important centre of
Chester. This time Flasheart had a
significant advantage in men (600pts to Aidans 500, and 16 units in a single
brigade to his 12), and was determined to make this count by going on the
offensive.
Advancing off the road and into the fields he sent Hopton’s
(blue) and Talbots (white) foote to the right towards the village, the King’s
Lifeguard (red coats) down the road in the centre, while Stradlings (blue also)
and the dragoons secured the fields to the left. Finally the three horse regiments moved to
the left of Stradling in the open. Stapleton-Smyth
deployed his infantry regiments in the open ground facing Stradling, and his
horse behind the village of Helsby, where his commanded shot and dragoons
waited and sniped at the leading Royalists.
Flashearts advance is best described as slow and steady, with the
Roundheads happy to hold position and wait.
With limited supplies of powder and shot there was little long ranged
firing, and Stradling and the King’s Guard both struggled to get into position due
to hedgerows and poor command checks. No
such worries for the Roundheads horse and Dragoons, who pulled a tactical
fast-one by suddenly redeploying behind their foote, having moved from one
flank to the other.
The Roundhead foote now advanced upon the Royalist troops
within the fields, who, with their pike blocks stuck in poor positions, were ill-supported
to face this attack. The Roundhead horse
clashed with the cavaliers own, which Flasheart then sent the remains to the
rear, having come off worse. However,
they had bought him enough time to get Stradlings men into position and secure
the flank, and a trade of musketry brought an even distribution of casualties between
the sides. On my right Talbots regiment
had been forced to turn inwards to cover the gap between the King’s Lifeguard
and Hopton’s foote which pressed on towards the village under fire. This attack on Helsby was sluggish, and it
took a final effort by Hopton’s pike to make it within the village boundary,
only to clash with some shaken commanded musketeers and flee the field!
Luckily the fighting on the left was going better, with the Parliamentarians
suddenly unable to pass the most basic of command checks the Royalists were
able to pick off their shotte sleeves, and pike units, with Talbot and
Stradlings pike blocks pressing forward into their ranks. Desperate counterattacks by the Roundhead
horse nearly defeated Stradling, but the pikes prevailed over the armoured
horse, and with few units not shaken or having fled Stapleton-Smyth retreated
from the field.
The full (and rather pretty) battlefield. The Royalists are to the left, with Stradlings foote yet to leave the road. Things to spot: 6 sheep. |
The Roundhead dragoons being a pest early on. Things to spot: 2 cows. |
The Parliamentarian change in deployment, with the horse switching flanks and the Royalist horse coming off far worse. Luckily for Flasheart that Stradling has moved his foote into position. |
Hopton's doomed (and embarrassing) charge into the village. |
Post Battle(s) Anaylsis:
The first game was in new surroundings of the Deeside
Defenders against Andy and Dennis, both new to Pike & Shotte, and using
Dennis’ nicely painted army. It started
with an intro-game atmosphere, but I soon found I was having to work hard to
get close to scrapping a result, with Dennis’ horse proving more than a match
for mine, and Andy’s foote likewise – aided by a couple of blunders in the
centre! In the end numbers, and good
tactics of outflanking my musketeer line, won them a well-deserved victory,
pressing home their attacks at the right time while m pikes were out of
position.
The second game was in familiar surroundings at Aidan’s
abode, and thankfully it was on top of a table to prevent the rabbits getting
their teeth into proceedings. My
significant superiority in numbers was always going to make it a big ask for
Aidan to secure victory, but he still nearly did. As my foote regiments fussed over hedgerows and
getting their lines straight he redeployed his horse regiments, and with a bit
more luck with his command rolls (they were shocking!) he could have pressed
home his attack and I would have been reeling.
As it was I had the time to secure the flank, bring more pikemen in to
assist, and slowly grind him backwards despite several desperate last charges
by his horse into my pike blocks (which also nearly worked!). It seemed I was never going to get near to
the village however, and Hopton’s pike spectacularly (and very unexpectedly)
imploded on the edge of it to end my hopes.
One defeat and one victory and the Flasheart bandwagon rolls
onwards – next week it’s a trip to the RGMB looking for more glory. Anyone interested in the campaign in general see here: http://btsdcampaign.blogspot.co.uk/
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