With one week to go before a probable English Civil War campaign
we took the chance to field a couple of ancients armies and the Hail Caesar
rules set. Due to some fairly shocking
traffic conditions both the Romans and the Greeks arrived late, however
fortunately Roman-for-a-day Michael had already set up a battlefield so we were
able to get going quite quickly. Mindful
of the disappointment of the legionaries doing not much last week I split them
between the commands, with Michael taking the bulk (3 cohorts) along with some
cavalry, artillery and the bulk of the slingers on the left-centre. I took the right, and fielded a mixture of
auxiliary and legionary cohorts.
Initial setup, ghostly greeks on the left, red romans on the right. |
The Battle:
The opening exchanges proved inconclusive, I advanced,
Michael didn’t. The hedgerows were
clearly to blame, with the legionaries on the left unable to pass them. Red quickly decided that Michaels troops were
clearly going nowhere fast and abandoned them in favour of an all-out attack on
my division in the hope of wiping them out.
I managed a coup however, cutting off the lead hoplite taxi and wiping
it out by pinning it from the front with legionary cohorts and charging in from
behind with cavalry while the rest of the greek column was reeling in disorder.
The heavy Greek attack on the Roman right commences, but theres trouble waiting in the form of the auxiliary cavalry. |
The lead hoplite taxi is cut off and destroyed. |
They didn’t stand still for long, and were soon back on the
attack, driving the legionaries back across the hedgerows in disorder and
revenging the hoplites by destroying the Roman auxiliary cavalry. In the centre Michael had managed to catch up
with the manoeuvring Greeks, with his cavalry damaging a unit of peltasts
before an improbable break test (not the only one Red would pass on a double
6!) and some hoplites saved them and drove the horses from the field. A cohort of legionaries finished the job on
the peltasts, before the hoplites finished them off. However the hoplites had advanced far enough
for a counterattack by the rest of Michaels command, with another cohort of
legionaries, supported by one of my auxiliary infantry cohorts, pinning them
from the front before the 1st Cohort made good use of a follow me
order to slam into their flank. Under
this pressure the hoplites collapsed. As
if in sympathy the hoplites taxi facing the remains of my legionaries on the
Roman right also fell apart, and with time up, and 7 turns played, the Romans
were the clear victors.
Michaels legionaries finally make it beyond the hedge, and the hoplites seize the opportunity to make them pay for such nerve. |
However they have bitten off more than they can chew, and with the 1st cohort in their flank they succumb to the roman counter attack. |
Analysis:
The Greeks decided early on to make a bold play to crush my
division, assuming that Michael would be unable to get going. However,
my success in cutting out and destroying a taxi, then stalling the rest
meant the legionaries were able to catch up to the action and the hoplites were
caught from the flanks, suffering their first (?) defeat. As a side note I had intended to play a scenario, and had the beginnings of one in mind, however with the traffic putting us behind we just set up and played, and it worked out an entertaining game anyway. Once more the greek hoplite taxi's were counted as large, and this evened it out and made them a formidable power to be feared!
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